Instance
Reaching instances and triggers that ordinary traversal does not expose.
Available Functions
| Function | Description |
|---|---|
| getinstances | Returns a table of every instance in the game. |
| getnilinstances | Returns a table of every instance in the game that is parented to nil. |
| gethui | Returns a container that's hidden from game scripts. |
| getcustomasset | Returns an asset ID that can be used in loading custom assets. |
| fireclickdetector | Fires a ClickDetector's signal. |
| firetouchinterest | Fires an Instance's Touched and TouchEnded signals. |
| fireproximityprompt | Fires the ProximityPrompt's Triggered signal. |
| getcallbackvalue | Returns a callback function associated with a callback property. |
| getrendersteppedlist | Returns a table of every callback that's bound using BindToRenderStep. |
| getobjects | Equivalent for game:GetObjects by fetching asset from Roblox. |
| cloneref | Returns a reference clone of an Instance. Behaves identically to the original but is not strictly equal (==) to it. |
| compareinstances | Returns true if two Instance references point to the same underlying object, even when cloneref is involved. |