API Reference
API reference
Ionize follows sUNC and UNC, the naming conventions shared across the Roblox scripting ecosystem. Scripts written against those conventions work in Ionize without changes.
The surface is grouped into 18 libraries covering 120 members. Pick a library below.
ActorRunning code inside parallel Luau actors and communicating between them.CacheReading and modifying the instance cache, plus reference comparison.ClosureInspecting, wrapping, and replacing Luau functions.ConsoleCreating and writing to a separate output console window.CryptEncoding, hashing, and symmetric encryption helpers.DebugReading and writing function constants, upvalues, protos, and stack frames.DrawingDrawing shapes and text above the game viewport.EnvironmentAccess to executor, game, and registry environments, plus garbage collector contents.FileSystemReading and writing files inside the executor workspace directory.InputSending synthetic mouse and keyboard input to the client window.InstanceEnumerating instances that are not reachable by ordinary traversal.MetatableReading and modifying metatables, including read only protection.ReflectionReading and writing properties that are hidden or not normally scriptable.ScriptInspecting running scripts, their environments, and their bytecode.SignalInspecting event connections and firing events directly.SystemReading and setting the identity of the current thread.WebSocketOpening a WebSocket connection from a script.MiscellaneousExecutor identity, HTTP requests, compression, clipboard, and client settings.