Signal
Inspecting event connections and firing events directly.
Available Functions
| Function | Description |
|---|---|
| getconnections | Returns a table of Connection objects that are connected to a given RBXScriptSignal. |
| getconnection | Returns a Connection object that is connected to a given RBXScriptSignal. |
| firesignal | Fires all connections connected to a RBXScriptSignal. |
| replicatesignal | Fires all server connections connected to a RBXScriptSignal. Arguments provided must be valid, otherwise it will fail. |
| cansignalreplicate | Returns a boolean indicating whether an RBXScriptSignal can replicate (fire server events). |
| getsignalarguments | Returns a table of expected argument types for a given RBXScriptSignal. |
| getsignalargumentsinfo | Returns a table of expected argument information for a given RBXScriptSignal. You can use this information to replicate signals. |
| getsignalwhitelist | Returns a table of SignalWhitelistInfo objects that are in Roblox's replication whitelist. |
| Connection | Represents an active link to a signal callback. Returned by getconnections; supports Disconnect, Enable, Disable, and Fire. |